![]() ![]() ![]() It also has a summarized war overview which we recommend. New War overview with factions, filters, sorting. Massively improved production interface with more filters, collapsing, drag and drop and allowing more than 15 factories to be assigned to a single line New interface for looking at lost and sunk ships We now separate between withdrawing and forced retreat meaning you dont get overruna nd crushed when ordering retreat on units and falling back wil lrequire a lot less microing Increased immersion when meeting AI and a lot of power to letting player control how things get named Added "kick from faction" diplomatic action (for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?) Can now dedicate some Command Power to improve air efficiency in a zone using Extra Ground Crews ability Added Acclimatization core mechanic letting troops get used to harsh climate Added many Decisions to go with the new Decisions mechanic. Added Decisions - a middle ground between focus trees and events allowing tons of moddability and mechanics Commanders can (and usualy do) start with new personality traits Traits are no longer lost on promotion of commanders Generals now have 4 skill values - Attack, Defense, Planning, Logistics instead of a single skill. Added Chain of Command - Can now put Field Marshals in charge of Generals leading armies to get bonuses from both Overhauled and expanded German focus tree: added new focuses for the Industrial, Air, Naval, and Fascist paths, and improved certain existing ones. New Stability and War Support mechanics replace National Unity to better model the state of your nation and many decisions and changes to go with these Revamped battle sound system making combat sounds EXTREMELY METAL New 3d models for the different chinese infantry, cavalry, artillery as well as airplane models New Border Conflict mechanics where you can have battles over states or other advantages through the decision system (available to unlock from the new asian focus trees) Its now possible to destroy stockpiled equipment (has a 3 month timer to avoid exploiting scorched earth) Can now ping in two different ways (defensive and offensive) on the map or minimap to your allies in multiplayer Can now select custom insignias for your armies (both historical and ahistorical. New Consolidate forces action allows you to merge understrength divisions together and retain experience and equipment Places an attaché in receivers nation that gives advantages to both sides Can now assign transport planes to air supply units Its now possible to prioritize what your strategic bombers target (makes those target smore likely to be hit) Maintenance companies and tech help with this Its now possible to capture enemy equipment in battle. ![]() Added winter and desert looks to units that they swap to once acclimatized (both for vehicles and infantry) Several new decisions allowing you to do "special projects" that require industry (such as excavating for resources etc) Several new decisions allowing you to form new nations such as the Roman Empire, Gran Colombia and others Added many Decisions to go with the new (free) Decisions mechanic. 9 new Command Power Abilities let commanders activate bonuses and abilities on their divisions at the cost of a new resource: Command Power Lots of new gainable and assignable traits and commander overview screen ![]() New alt-history branches for German focus tree New alt-history branches for Japanese focus tree New Focus trees for China, PRC and Warlords ![]()
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