![]() ![]() ![]() Now they're just happy, so I think that was totally worth it." Before, they couldn't, and it was a little uncomfortable for them. "Once the game came out - it's funny, watching people play the game in there and seeing people, now that we have it, I'm so happy we did it because some set of people, 30, 40 percent who just play that way. "Even within our company, there were questions about whether we needed to do this," Konkle said. We discussed it a bunch of times, like, 'Okay, do we want to support this alternate game mode which doesn't ultimately change the experience of the game, and we're just supporting it for the people playing that way, and it's going to have a big cost to do that - all the animations, all the assets, all the updates to it.' "It was one of those features that was on the fence for us. "Yeah, honestly, what we didn't properly anticipate was how much it mattered to how large of a population," Konkle said. Their outcry didn't come as much of a surprise to the studio, he said, which had its own internal debates over whether a full first-person mode should be incorporated into the game at all. What seems like a superficial addition is actually quite enormous the series first-person perspective didn't seem like that important of a characteristic for the franchise until it went missing in earlier versions of Elder Scrolls Online.Īccording to lead gameplay designer Nick Konkle, the change was made "largely due to fan feedback" after footage and previews of older builds surfaced. In the latest build, your hands - and the equipment they hold - are rendered in the true Elder Scrolls fashion. In previous builds, zooming into your character's perspective would show your attacks and powers emanating from an unknown origin. Most definitely give it a try when its on the sale or during its "free-to-play" weekend, when you an download and play it for free for couple of days.Elder Scrolls Online's creators at Zenimax Online Studios have taken feedback elicited by the game's early showings to heart a fact evinced by the MMORPG's current, broad similarities with Bethesda's successful offline RPG The Elder Scrolls 5: Skyrim.įor one thing, you can see your own character's hands in first-person mode. So questing overall is good, better than most other MMOs and on par with Skyrim and Oblivion. There are numerous posts on ESO reddit about certain quest or NPS that made a player compassionate. That filled it with more and more unique quests and locations and content with every new zone being added. And compared to single player games, ESO has been in continuous development for many years. However you can stumble upon some of the very good and story rich quests every now and then. Hence the need for the deep or at least some decent knowledge.īeing an MMO game it undoubtedly has a lot of not very interesting and rather boring "filler" content to make the game feel saturated. However due to the sheer amount of various adds, mobs and enemies that the player has to face in ESO compared to single player being way higher, there comes the need for a proper AoE or CC or grouping abilities in order to make the gameplay of reaching the end of the quest dungeon somewhat more comfortable. Now some may argue that this depth of knowledge only necessary for the end game content and it is true. You expected to know mechanics of the fight as well as traits of your race along with specifics of your class in order to create and use a propper build. However it is far from what is expected from the player in order to kill enemies efficiently and make any significant progress in questing. You technically can spam the same fireball or lightning strike or sword attack endlessly until the enemy is dead like you do it in single player instalments. That is what is killing ESO for me for the most part. It will undoubtedly break the immersion that was created by single player RPG games of the series. However it is an MMO game after all, so all locations were made to fit this genre - towns are smaller, less interactions with NPS and interiors/exteriors, maps are less saturated with unique evens and more saturated with various mobs mindlessly sitting and awaiting for the player to hit them. That was the main reason I bought ESO in the first place. ![]() It is worth playing if you would like to see and experience various provinces, towns and locations around the Tamriel. ![]()
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